The Reverence Alpha

Well folks, it’s official: my map-in-progress for Unreal Tournament 3, DM-Reverence, has finally reached the Alpha stage. Although it doesn’t have any custom art assets in yet, it’s been lovingly scuplted, lightly tested, and heavily tweaked, and is ready for anyone with UT3 to download it and give it a whirl.

It being an Alpha, there are still several bugs that I haven’t been able to iron out just yet, but they’re not completely map-breaking. The readme file has the details. For now, feel free to download and play the map, and either comment here or e-mail me your feedback!

Later on tonight, I’ll be posting a complete overview of how I’ve taken the map from empty nothingness to fully playable over the past term, complete with screenshots and some tips for budding level designers that might save you some time I wasted.

[Update: "Complete overview" was a stupid thing to say, and I apologize. It is, in fact, the first part of my complete overview, which will be added to over the course of the coming week. By this Saturday, March 7, it should be complete.]

[After the break: two more screenshots, and a copy of the readme.] 

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*                DM-ReverenceAlpha1                 *
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                    General Info
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Title:    Reverence
Filename: DM-ReverenceAlpha1.zip
Author:   Dan "Daphinicus" Tennant
Email:    dantennant@gmail.com
Website:  http://www.DanTennant.com
Version:  Alpha 1.0
Credits:  Professor Joshua Rosenstock (Advisor)
          Sjoerd "Hourences" De Jong (Tutorials)
          Daniel "DC" Corfman (Level Title)
          Nicolas "Nunuk" Bouvier (Inspiration)

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                   Author's Notes
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Reverence is a space-themed deathmatch map, currently
under development for Unreal Tournament 3 as part of
an Independant Study Project (ISP) for academic
credit at Worcester Polytechnic Institute (WPI).
The project involves designing, constructing,
playtesting, tweaking, and producing and implementing
the art assets for a UT3 level over the course of a
semester. This Alpha version of the map represents
the culmination of the first half of the semester:
fully playable, but lacking custom art assets.

Inspiration for Reverence came from Nicolas "Nunuk"
Bouvier (http://nunuk.planetquake.gamespy.com), whose
custom maps for Quake 3 Arena often incorporated
gimmicked jumppads and unusual layouts in so-called
"space" maps. While UT3 does contain a handful of
maps set in space, my goal was to try to replicate
the frantic, precarious feel of Quake 3 space maps in
UT3's next-generation environment.

Please remember that Reverence in currently in Alpha,
and as such in incomplete. Any and all feedback is
welcome, and can be either emailed to me or posted
as a comment on my blog at http://www.DanTennant.com.

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                     Known Bugs
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- Bots do not attempt to retrieve the UDamage powerup
  when it spawns. Workaround in development.

- Bots are highly unlikely to make use of the four
  curved jumppads to expediently move around the map.
  This is the result of the way the curvature was
  implimented. I'm trying to find a solution.

- The curved jumppads, while functional, will still
  occasionally bug and send players flying into deep
  space. This usually happens when the game hiccups
  in the middle of the curve. Again, I'm trying to
  find a solution.

NOTE: Players can be shot off trajectory while in the
middle of curves. This is intentional, as the curves
are the fastest routes of travel around the map, an
element of risk was maintained to balance the reward.

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                    Installation
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Unzip all files in DM-ReverenceAlpha1.zip to the
following folder:

  %My Documents%\My Games\Unreal Tournament 3\
  UTGame\Published\CookedPC\CustomMaps\

If the directory does not exist, create it manually.
Then, from in UT3, select the level in a Multiplayer
or Instant Action game.

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               Copyright & Permissions
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This level is copyright Dan Tennant, 2009.

Authors MAY NOT use this level as a base to build
additional levels without explicit permission from
the original author, Dan Tennant. Any bug fixes,
tweaks, or other changes may only be implemented by
the original author. No other person or party is
allowed to release a modified version of this map
without the author's express permission.

You MAY NOT charge any money for this map or any of
its embedded content.

You MAY distribute this level through any electronic
media (internet (web/ftp), FIDO, local BBS, Magazine
coverdisk etc.), provided you include this readme
file.

All other trademarks and trade names, including but
not limited to the Unreal Tournament brand and
artistic assets, are the properties of their
respective owners.

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