DM-Reverence: Beta

betashot3

At long last, after two terms (that’s four months) of work, I’m proud to present the Beta version of DM-Reverence, an Unreal Tournament 3 space-themed Deathmatch map.

Now including custom-made art assets, this version of the map represents my final project submission at Worcester Polytechnic Institute — it is, quite literally, the last school project I worked on before graduating college. It is the culmination of an Independant Study Project I designed, and is, without a shadow of a doubt, among the coolest things I got to do for academic credit at WPI.

However, just because this is what I submitted doesn’t mean it’s the final version of DM-Reverence — far from it. As much as I’ve learned, I’ve also learned just how far I still have to go to turn the level from a decent first map into a blockbuster experience, and I intend to keep working towards that goal. Until then, however, there’s still the Beta, and it’s now available for download.

As always, please let me know what you think of the map — all criticism, positive and negative, is good criticism, and can only help me make the map better.

[After the break: three more screenshots, and a copy of the readme.] 

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*                 DM-ReverenceBeta                  *
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-----------------------------------------------------
                    General Info
-----------------------------------------------------

Title:    Reverence
Filename: DM-ReverenceBeta.zip
Author:   Dan "Daphinicus" Tennant
Email:    dantennant@gmail.com
Website:  http://www.DanTennant.com
Version:  Beta 1.0
Credits:  Professor Joshua Rosenstock (Advisor)
          Sjoerd "Hourences" De Jong (Tutorials)
          Daniel "DC" Corfman (Level Title)
          Nicolas "Nunuk" Bouvier (Inspiration)

-----------------------------------------------------
                   Author's Notes
-----------------------------------------------------

Reverence is a space-themed Deathmatch map, currently
under development for Unreal Tournament 3. It began
as an academic assignment, as part of an Independant
Study Project (ISP) at Worcester Polytechnic
Institute (WPI). The project involved designing,
constructing, playtesting, tweaking, and producing
and implementing the art assets for a UT3 level over
the course of a semester.

This Beta version of the map represents the
culmination of that semester of work: fully playable
with custom art assets.

Inspiration for Reverence came from Nicolas "Nunuk"
Bouvier (http://nunuk.planetquake.gamespy.com), whose
custom maps for Quake 3 Arena often incorporated
gimmicked jumppads and unusual layouts in so-called
"space" maps. While UT3 does contain a handful of
maps set in space, my goal was to try to replicate
the frantic, precarious feel of Quake 3 space maps in
UT3's next-generation environment.

Please remember that Reverence in currently in Beta,
and as such is an ongoing labor of love. Any and all
feedback is welcome, and can be either emailed to me
or posted as a comment on my blog at
http://www.DanTennant.com.

-----------------------------------------------------
                     Known Bugs
-----------------------------------------------------

- Bots do not attempt to retrieve the UDamage powerup
  when it spawns. Workaround in development.

- Bots are highly unlikely to make use of the four
  curved jumppads to expediently move around the map.
  This is the result of the way the curvature was
  implimented. I'm trying to find a solution.

- The curved jumppads, while functional, will still
  occasionally bug and send players flying into deep
  space. This usually happens when the game hiccups
  in the middle of the curve. Again, I'm trying to
  find a solution.

NOTE: Players can be shot off trajectory while in the
middle of curves by skilled opponents. This is
intentional, as the curves are the fastest routes of
travel around the map. An element of risk was
maintained to balance the reward.

-----------------------------------------------------
                    Installation
-----------------------------------------------------

Unzip all files in DM-ReverenceBeta.zip to the
following folder:

  %My Documents%\My Games\Unreal Tournament 3\
  UTGame\Published\CookedPC\CustomMaps\

If the directory does not exist, create it manually.
Then, from within UT3, select the level in a
Multiplayer or Instant Action game.

-----------------------------------------------------
               Copyright & Permissions
-----------------------------------------------------

This level is copyright Dan Tennant, 2009.

Authors MAY NOT use this level as a base to build
additional levels without explicit permission from
the original author, Dan Tennant. Any bug fixes,
tweaks, or other changes may only be implemented by
the original author. No other person or party is
allowed to release a modified version of this map
without the author's express permission.

You MAY NOT charge any money for this map or any of
its embedded content.

You MAY distribute this level through any electronic
media (internet (web/ftp), FIDO, local BBS, Magazine
coverdisk etc.), provided you include this readme
file.

All other trademarks and trade names, including but
not limited to the Unreal Tournament brand and
artistic assets, are the properties of their
respective owners.

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