Posts Tagged ‘Beta’

The Mentality of UT3 Level Design, Part 2

Wednesday, May 6th, 2009

Unreal Editor 3

Exactly two months ago, I posted an article here that discussed some of the mentalities behind level design for Unreal Tournament 3, as part of an academic project at Worcester Polytechnic Institute. Today I’ve finished said project (and completed my graduation requirements at WPI!), and now present the second half of that article. Whereas the first entry dealtwith gameplay design, this entry deals with artistic design.

As before, if you feel like playing the new, Beta version of the map that formed the basis for this article, check out the previous post. But if you’re interested in some nifty things that could help you design your own UT3 level, then make sure you’ve read the first half of the article, and then go ahead and read today’s addition.

Thanks for reading! And please, don’t hesitate to tell me what you think.